GeekVisionz

So I Played... Clair Obscur: Expedition 33

DeAndre Hoover

A small band of developers, freed from corporate constraints, has created something truly extraordinary. Claire Obscures: Expedition 33 emerges not merely as another turn-based RPG, but as a stunning testament to what happens when passionate creators pursue their vision without compromise.

This French folklore-inspired masterpiece follows Gustav and his mentee Maele as they embark on the 33rd expedition to stop the Paintress—a mysterious entity who conducts an annual ceremony called the "Gommage" where anyone at or above a decreasing age threshold simply vanishes from existence. With most survivors confined to an island called Lumiere after a world-shattering event, each expedition represents hope against an increasingly dire future.

What elevates Expedition 33 beyond conventional genre boundaries is its revolutionary approach to turn-based combat. By incorporating perfectly-timed parries,  dodge mechanics, and quick-time events that determine attack effectiveness, the game maintains strategic depth while demanding the reflexes of a souls title. The innovative Pictos and Luminas systems further deepen customization, allowing for specialized character builds that dramatically change how you approach encounters.

Visually and sonically, the game captivates at every turn. The French-inspired art direction creates environments unlike anything else in gaming, while the soundtrack shifts seamlessly between genres while maintaining its cultural roots. Voice performances from Charlie Cox and Andy Serkis bring emotional weight to a narrative that explores themes of sacrifice, loss, grief, but also hope, friendship and purpose against an apocalyptic backdrop.

Beyond being merely an excellent game, Expedition 33 stands as a powerful statement about the industry itself. Created by roughly 40 former Ubisoft developers and priced at just $40, it demonstrates that innovation, artistry, and passion can triumph over bloated budgets and corporate risk-aversion. For anyone who has grown disillusioned with modern gaming jumping on the 'Gaming is Dead' trend, this Game of the Year contender offers both an exceptional experience and renewed hope for the medium's future. Expand your horizons and discover what might be 2024's best and most important game so far.

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Speaker 1:

hello, all you awesome people out there, welcome, or welcome back to geek business entertainment. I'm your host, as always, hoover, and we have here yet a new, new, brand new, another edition of, or our first edition of. I just played, I've done the. I just watched things before, but we have our first. I just played here, as I'm going to be today, I'm going to be talking about claire of skiers, of expedition 33. I can't talk, I'm excited, yeah. So, if y'all know, I have the I Just Watch series where I just kind of give my general thoughts, opinions, ideas about a movie or a TV show, and now we're going to have our first one in the gaming section here. So it's going to be your first time here. I used to do the reviews but they were kind of lengthy and very in-depth, so I kind of scrapped them and I kind of have this here. So just a quick 20, 30 minute sort of crash course where I talk about my thoughts, opinions, overall thoughts and stuff of the game. So that is what we are going to be doing here today, all right. So, uh, if you haven't already check out some of the other things I did too, I got a bunch of movies I've done uh, paradise on hulu, I've done uh uh invincible over on amazon, and I also have um, daredevil born again on disney plus, in addition to, uh, captain america, brave new world and the thunderbolts. So far I haven't gone to too many movies this year, so check. So feel free to check out all those on the channel as well, but if you're here just for expedition, then let's just get right into that. So, starting off here, I want to start off with a very quick overview where I just kind of talk about just the game in general here. So, claire Obscures Expedition 33 was released on April 24th 2025. It is available on the PlayStation, the Xbox and the pc.

Speaker 1:

Uh, the game is written by and I'm sorry, uh, there are a lot of french names here, so if I mispronounced the names here I do apologize. We have jennifer zevdenberg, uh yen. Uh, gulame brochet I think that's how you say it and victor delerard. Um, the game is directed by the creative director is a gilum uh, gilumay brochere, and the game stars charlie cox, jennifer english, kristin rider, shaylen x and andy circus. Uh, the synopsis of the game is about. The game follows a group of volunteers on expedition 33 as they set out to destroy the painters, a being causing the yearly gommage in which who erases those at or above an ever decreasing age. So, yeah, so that's kind of a general synopsis here.

Speaker 1:

Let's kind of go over the story in full here. Uh, why don't we so the story? We follow gustav as he takes place in, of course, expedition 33, um, right after, right after the passing of his wife. We follow gustav as it takes place in expedition 33, right after the passing of his wife and only having another year left to live alongside with his mentee Mael, they venture forth to the main island on the mainland, in order to search for the paintress. But of course, things go off the rail very quickly as most of the expedition is now split or missing.

Speaker 1:

Now, with this being a brand new ip, there is some lore I want to go over to kind of give a little bit more context to the story and things of that nature. All right, so, uh, if y'all don't know, this game is heavily, heavily based on, like french folklore, um, very similar to how, like, south of midnight was very heavily featured and inspired with southern folklore. Uh, very much in the same vein here. So it is a lot of french, a lot of french history. A lot of french uh visuals. Uh, even like the cinematic style is all very like french uh cinematography, all basically like french cinema. So it's all there.

Speaker 1:

This, this, this game is very. This game is very french for the heck of a better term, uh, yeah, so, um, kind of give a little bit of backstory on the story. Uh, the main setting uh was shattered, the main world was shattered and broken, leading to most of the population now living on an island called lumiere. Uh, this was seemingly caused by the Painteress, the main antagonist of the game, and the gommage, as I mentioned earlier, is an annual event where the Painteress places a number on a large monolith. The number represents the oldest living age and any older or at that age are erased from existence. Expeditions are a response to the gommage and the shattering, where a group of people leave the island to head to the mainland to stop the painters and gather any useful information to assist future expeditions. They've been doing this for a very long time and the ones who volunteer are mostly those who will be taken in the next gommage. So those on expedition 33 will be 32 when the next one rolls around. What's the number? It's going to be 32. So yeah, of course it's a game I've only played, I've only got maybe halfway through. So you know again, no spoilers, I'm not going to talk about too much in-depth plot stuff from there there, but that's kind of the general sense of the game as I put it right there.

Speaker 1:

So, as we have here now let's jump to design, gameplay and sound. So let's kind of go over that a little bit. Let's start with the design. Now for the game. The game does kind of follow like an overworld sort of thing, very similar to the ones from like JRPGs. There is an overworld and within that overworld there are smaller little entryways to another section of a little smaller areas. There are different biomes within the overworld. So you can kind of see just kind of the general scope of what you're going to be once you enter into a smaller area. There's even some room for exploration and opportunities to pick up loot, get to shop vendors and even unlock shortcuts and bridges and things of that nature. Get to shop vendors and even unlock shortcuts and bridges and things of that nature. There are some pathways that are blocked and you have to progress through the main story in order to unlock the abilities to get past these blockades. So it very much sort of lets you explore and gather things and level up and kind of encourages you to go back to visit other pathways and things of that nature. Um, and and while this truly is an open world, even the smaller locations are very linear. Uh, with exploration, even within those, there's loot to pick up and all things of that nature. So there's a there's a nice little bit of exploration in both the overworld and the smaller, smaller biomes that exist within the game.

Speaker 1:

Uh, the design of the game is really great and it is also so very individualistic. I talk about how it is very, very french um, but I love it. I love the whole design of the game. As you can see, um, like the expedition uniforms I want to talk about first are great. If y'all know about the channel, your boy really loves him some purple. So the fact that the uniforms have a little bit of splash of purple in there, that's a W for me.

Speaker 1:

The additional outfits and the hairstyles are also really, really cool in this game as well. Some of you have a little bit of a comedic flair to them, but it is all just very great. Um, so the creatures within the world are nevrons, gestals and and grandis those are the ones I've ran into so far um, even they all have just like a really cool individual designs to them. Um, the. The gestals have a very like wooden doll look to them, uh, and they have like these little big brush heads, and it's also a very wooden doll. Look to them, and they have these little big brush heads. And there's also a hairstyle you can equip to any of the characters. The Grandis have a bit of a Yeti or Sasquatch look to them with a very large stone mask on them as well.

Speaker 1:

And then you have the Nevrons, who are the main enemies within the game. Just a ton of variety of different enemy types you can find it here. You got uh club swinging giants. You got ghosts who look like, uh, deep sea divers carrying like floating water mines, uh, to like agile, like animal like things that that have blades for arms, uh, and they just come in a different variety of large and small enemies, and just the, the vast variety of just the enemies alone is is really good, um, so that's everything I love about the design of the game. Uh, also, like I mentioned, the map layout very, very linear, but it does offer some room for exploration so you could do things like that nature too, but, like I said, not too open world, um, so, yeah, so that's design.

Speaker 1:

Let's move on over to some gameplay. Let's talk about the gameplay. Um, now, expedition 33 is a turn-based game, so I know that might turn some people off, uh, but thankfully your boy did play balder's gate 3 before this game came out and, uh, thankfully it didn't turn me off too much that this was a turn-based video game. Uh, so I I saw I didn't overlook me off too much that this was a turn-based video game. Uh, so I saw I didn't overlook it, like I might have overlooked it before I played bg3. Um, but even still, even though it is, it does change it up and makes it more more intuitive than just your regular turn-based game. Uh, it's kind of similar to I know, metaphoric, kind of have that combat style as well. It was turn-based, but it was slightly more intuitive and in-depth. Expedition 33 definitely goes the extra mile for that. It even makes it more intuitive.

Speaker 1:

Um, it takes some elements from like souls game with its parry system, uh, so there's a dodge and a parry system so it like encourages you to learn the patterns of of your enemies. Uh, you know things like that so you can parry correctly. Um, there's a parry and a dodge, so you have to pay attention, learn the patterns. Uh, pairing all enemies uh, all of the enemies attacks allows for you to counter attack, to deal some extra damage, even when you're playing defense, which is always nice. And there's also a jump encounter mechanic, as some attacks a lot have. You have to jump in order to dodge them. Uh. And then there's even two different parry systems. There's a regular parry, then they have something called a gradient parry, which is a little bit stronger and does a lot more damage, but if you miss it, it does more damage to you. So you really got to pay attention as they mix it up.

Speaker 1:

Paying attention to being quick is key to this parry system, because they do change it up. There'll be regular attacks, and then I might even throw in a gradient attack in there. So you got to look out for which one it is so you can actually dodge. Um, and I'm betting that is especially key on higher difficulties, I don't doubt it. Um, even on, even on offense, your own attacks.

Speaker 1:

There's a qte in order to maximize the damage and the effectiveness of the move, whether it's attacking or even healing or buffing your enemies, like if you uh, if you put on attack, that buffs your allies, if you miss the qte marker, it'll only buff the, the, uh, the individual you were trying to buff. But if you catch it in time and you get a good timing on it, you actually get both of all of your companions and they all receive the buff. So a nice little thing there too. There's also a free aim and a range attack system in there, as well as some enemies you could only hit with that move. If you try to hit with just a regular melee move, they just end up dodging. So yet again, it's it's very, it's a very intuitive and engaging combat system on offense and defense. It's not just clicking attacks and managing your potions. Uh, that is an element to it because it is still turn-based at its heart, but it is a lot more that there's so much more involved in it than just that.

Speaker 1:

Um, then you have your pictos and luminous systems. I've been trying, I've been struggling kind of how to explain this, because it's one of those things where if I explain it, it might sound weird or confusing. It's one of those things where you have to play it and you understand it. Uh, but basically your uh, let's get this ad off the tv, shall we? Uh, but basically it's uh, how do I explain it? So basically, they give you specific boosts and bonuses.

Speaker 1:

Um, uh, think of it like like a metal, like a physical metal or a necklace some you wear, that's, that's the pictos. So you put them pictos on you, you put the metal on and with it you get a specific stat boost, like, say, you get one that gives you heal on kill. So when you take down an enemy it gives you health. When you're wearing that Pictos, when you're wearing that metal, you have the ability to heal when you kill. Then they have a thing called Luminas. Luminas are basically the actual bonus. So the heal or kill bonus.

Speaker 1:

After a certain amount of battles, battles, which I think it's three after three battles you learn the lumina. So you can take off the pictos, the actual metal. You can take that off, but you can still equip the stat, you can still equip the lumina and you can put another one on. Say, it's like you gain one. You gain one ap at the start of, at the start of the round. Um, now you have the plus one ap at the start of the round and you have the heal on the kill, even though you just have the one metal on. You can equip three in total, but you can, but your luminous are affected by, I think, lumina points that you get throughout the game. I know it sounds a little, it sounds a little confusing, but if you play the game it it's something you kind of get, but it's an. It is a very nice thing to really kind of equip and build out builds for the characters, depending on how specialized you want them to be in there.

Speaker 1:

Like I have one of my characters, um verso is. Uh, I have him equipped and what the way where he he doesn't heal by regular means but the lower his health is, the higher his damage output is. He does have a um, uh, I have the heal on perry thing on there. He can get healed by that, but he can't be healed by healing spells or potions. But the lower his health is, the more damage he outputs. So I have a whole spec out with the fact that it's just all about the lower his health, the more damage he is. So I don't have him, don't really have him equipped with a lot of healing stuff. So it's like that, again, kind of confusing to explain it, but if you play the game you kind of know it.

Speaker 1:

Um, all right, let's talk about. Let's talk a little bit about sound now. I will admit, um, in the past I felt like this was probably like my weakest section to kind of talk about, because I can never really talk about things too much. But now that I'm playing on pc and I've learned, uh, that there's a great value in playing a game, in playing a game with headphones on, something I could have done back before pc, but I'm gonna start doing that now. Um, so, yeah, so now I can talk about that a little bit more.

Speaker 1:

And I do want to mention right off the bat um, the music in this game is fire, absolute fire. It is so damn good, like top tier. The music covers a few different genres, but still, it's still definitely like a french. It's french in the roots but it covers a little bit different, you know, genres or things like that. Like, specifically, like the lamp masters thing. If I feel like, if I feel like it editing this video, I'll chop it and put it in right here, but if not, then go look at it, go listen to it for yourself. But like the lamplighters theme, like, especially in the second stage, when that music came on, I pretty sure I literally gave that the stink face. When, when the music just goes hard, you're just like that, it's, it's very damn good music.

Speaker 1:

And then just, uh, just the sound design of, like the sound of the of the parries, of the dodges, of the jumps, um, even, just like all the attacks, it's just, it's just all, just a very nice little thing. The sound design even has a little small role within the game as, um, you can, um, it gives you, it gives you a sound cue for when to parry. So again, if it's something you just play it on like your tv or your monitor you don't have your headphones plugged in and just playing through like the regular speakers it's probably going to be something you don't pick up on. But like that and that's why I'm saying like when I have my headphones on, I'm, I noticed it after a little I'm like there's a sound cue for when you should initiate your parry. If the visuals aren't enough for you, there's also a small sound cue in there that lets you know when to parry. So that is very, very cool. And also the voice acting in this game is phenomenal.

Speaker 1:

The entire cast brings their A game. I mentioned it earlier. Charlie Cox is in the game. He plays the main character, gustav. Uh. Andy sergus is in the game as well. He plays uh renoir, one of the? Uh, one of the uh mystery characters within the game. I'll just say, I'll just say that much. Um, but yeah, everybody absolutely brings it in this game and it is just a wonderful thing to see and to hear and to listen, and one of the reasons why this game is just has been doing so well so far. Um, so yeah, so that's it gameplay, design and sound.

Speaker 1:

Um, let's talk a little bit. So let's just kind of generally, just kind of go over some things I like and things I didn't like. Um, so things I liked um, I explained, I explained it already. The music again, in this game is so, so good. I can't say that enough. Um, there is a, there's a camp section in the game where you can camp um, and there's a record player there so you can like listen to the music. Um, I find myself just playing that every time I go to camp. Uh, just because it's, I just want to hear the music in the game. Uh, such a good thing just to experience, um, the gameplay. The combat is so much fun. I know a lot of people hey, believe me, I used to be one. I was there, right with you.

Speaker 1:

Turn-based games were not my forte in the least, um, but this game definitely takes the turn-based combat and just turns it up and makes it so much more engaging and involved. And so it's not it's not as like a strategic kind of thing. It still has like quick reflexes of like a gameplay thing, and I really really like that, uh, and it's better than most turn-based games you might play. I'd even say the combat is a lot better than like Baldur's Gate 3. And the design it's one of the most gorgeous games I've played, just like the level design, the different actual setups of all the smaller levels. There's different environments, different biomes. They have, you know, very specific things Like this level here is a is a level that's similar like all underwater but it and like everything kind of floats but you're not underwater but everything kind of floats and swims through the air like it is water. It's just so it's. It's just a very gorgeous game, like I found myself, uh, like I mentioned in the camp section, the camp gives you just this really nice um, uh of just like the monolith, where the paintress is to sort of just always kind of remind you what the mission is to go after that, and it's just like just this gorgeous image of just the monolith there and just like all the broken floating stones in the sky. It is just a downright just gorgeous game and beautifully uniquely designed game as well. I can't, I cannot specify that enough.

Speaker 1:

All right, and some things I didn't like. Uh, I'm gonna be honest with you, it's not too much, but there is some. Um, I mentioned the uh exploration, the small bit of exploration. There is some, but I will admit the navigation can get a little bit confusing. Um, there is there's no mini map, or or there's no mini map, or even like a map where you get to one of the smaller uh sections. There is a map for the overworld, but nothing's smaller or within that. And if you'd like exploring and you're trying to find things, they kind of get turned around and you go three, four different pathways. It can get very confusing to figure out where you're going or where you were, or easily get turned around and I kind of run it back. And also because it doesn't have a map as well. If you're like me and you like to explore every inch, that's not heading towards the main objective. It can get a little confusing there too, because it never lets you know when you're arriving at your destination to win a major moment in a cut scene or some boss fight is going to happen, so that that's a little disappointing as well.

Speaker 1:

Um, there are some small platforming sections within the game as well, like there's like a whole level dedicated to like a like an obstacle course that you got to go through, and it's cool, but it's just. The platforming isn't the best in this game. The jumping and even just the movement animations overall are a tad bit stiff, so it does make the platforming sessions a little bit annoying. So it's definitely something you kind of got to overcome when you when you do it. So, but hey, that's just. You know the small thing, but it is. It is there.

Speaker 1:

Um, and then finally, I don't know if this is just me or if anybody else has kind of had this problem before, but I feel like sometimes the lip sync is a little off. Um, I don't know, I'm listening, I haven't been playing it with, uh, english audio. I've been wanting. I've been meaning every time I boot it up, I keep meaning to change the audio. I would like to play a little bit of it with french audio and just have the the subtitles on there. But maybe it's because french may be the original language that they worked with for the game, so maybe the fact that I'm listening to the english dub kind of makes it you know, the mouth is the kind of makes the sink a little off. But, uh, there are a lot of times where it seems like it is reflecting, the lip flaps are reflecting like english. But I think but you know, I don't know, because you know, maybe that's just, maybe that's just great editing and voice acting, because you know, that's how it is with anime you gotta, you gotta get your voice to match the flaps of the mouth. So I don't know, I just feel like sometimes it looks like the lip sync is just a smidgen off sometimes, but that might just be me all right.

Speaker 1:

Um, small little game notes again. I think I'm only about halfway maybe even less through the game so far. Uh, but something that caught me off guard was that there are character relationship levels in the game. Um, every time you go to camp you can speak to. You can speak to everybody in the camp and it raises your relationship level. You can spend a little bit of extra time with them, and I thought that was interesting. It was completely unexpected.

Speaker 1:

I did not know that that was going to be a part of this game. Now I don't know if or how much that's going to play a role within the main game. Again, like I mentioned, I'm only like 30 hours into the game actually. I can look and see right now. Yeah, I think I'm only like 30 hours into the game so far, so I can't really say for sure. Yeah, I'm about like 24, 25 hours into the game so far, so I can't really say how much of a role that is going to play, but it is there. So I'm interested to see if that might actually be something there in the future. But yeah, so that's. It's going to be interesting to find out. We'll see, we'll see how it goes, um. And then just finally, future of the. Sorry, if I hear that whole fucking biker gang just decided to scroll through the damn street. Okay, I don't think, I don't think y'all can hear it, but uh, but yeah, um. And then finally, future of the franchise.

Speaker 1:

Um, of course, video games don't really work in the way of movies. You don't really get news that more might be coming in the same vein as movies and shows. You don't really get news that something more might be coming as soon as you do for those two. Uh, but I will say that the game has sold extremely well. Uh, the reception has been sky high. It's like one of the well, it was the best reviewed game of the year until switch to version of breath of the wild came out, which you know should have been the original version of the game, but, as is me. Uh, but, uh, yeah, but the reception has been sky high. Uh, there's going to be no surprise. Uh, at the end of the year it's probably going to be in a ton of nominations for everybody, probably going to be in the game of the year, nominations for probably damn near every outlet. Granted, we are only nearly hitting. Uh, it's, we're halfway through the year. We're nearly till july right now, so half of the year is already gone. But this is definitely one of, like, the front runners. Um, so I will not be surprised to see it in a lot of that stuff come the end of the year and because of that, it also wouldn't surprise me if, to learn, we actually get more of this from in the future.

Speaker 1:

Um, I can still have this in game those as well, but I do want to point out, um, allow me to go on my little tangent real quick. And um, as we all know, there is a massive discourse within the video gaming community right now. You know, um, about how modern gaming is dead and a lot of people you know don't agree with a lot of the tactics and shit people are making and how you know these devs aren't really doing games, justice and things in that nature and blah, blah. And of course, we got your neighborhood grifters getting on everything, any and everything. They want to get their hands on the kind of ruin and they'll, they'll do it uh. But I don't want to point out this game, uh, uh, sandfall interactive was made was like a team of like 30 or 40 devs, so a very small team.

Speaker 1:

They're all former ubisoft employees, ubisoft who we all know. I've been covering it on this channel like all year. The last two, three years ubisoft has been going through a lot of bullshit and a lot of it has not been good. So these are former ubisoft devs who just finally said they left ubisoft and finally said we want to make something that we want to make. We don't want to make another fucking assassins creed again. We want. We have an original idea that we want to make.

Speaker 1:

So they left ubisoft and they did it with a small team and a small, modest budget and for their first game and this is what they made for their very first game, the game that's probably going to take home game of the year at the end of the year it's probably going to go down as one of the greatest games to ever be made. I know it might be a little early to say that, but just look at the reception the game has been getting and, like I said, I've I've gotten about 25 hours on the game so far and it just keeps getting better and better every time I play it. So, yeah, that might be might be a little too early to say that, but I would not be surprised if this goes on to a lot of the greatest games of all time to list. And it was again. It was made by a small team of devs who finally just did something they wanted to do and it was a success which is going up, which is the complete opposite of what all these ceos, all these coos, all these corporate suits, all these, which is the complete opposite of what all these CEOs, all these COOs, all these corporate suits, all these investors think is the way to go for making the game, which is just make the bullshit that you keep making and that sells and makes money, even to us gamers.

Speaker 1:

Everybody wants to speak about how modern game is dead. There's nothing to play. A majority of motherfuckers would not play this game because it because it doesn't have a gun or a ball in it, because it's turn-based, because it doesn't have a hyper realistic look to it, because it's not some open world game where you just go around and shoot people willy-nilly. A lot of people won't touch it just because of that. But it's like if you cry about not having enough, if you cry that game is dead, if you complain about how, um, a lot of these companies are treating game development.

Speaker 1:

This game goes up against all that and shows that if you just make a good game, if you just allow your developers to make something they actually want to make and feel strongly about making it and you give them the time to make it correctly, the sales and the numbers will arrive. They will come. You don't gotta rush it out to me to quarterly fucking quote you. You don't have to just do everything you know you've been doing you. If you just give people time and let them work on shit they want to do and make a good fucking game, it will succeed. That's just the tangent. I was willing to go on so far. That was my soapbox moment.

Speaker 1:

So overall, motherfucking, expedition 33 is fucking good. Go play it. It's all game pass. You don't even got to pay for it. You only have to pay for the game and if you do, it's 40 bucks. Everybody's crying about 70, 80, 100 dollar games. This is 40,. You got a game of the year candidate. You got a game of the year candidate and it's only 40. Go play it. Get off madden. Get off 2k. Get off marvel rivals. Leave that fucking fifa alone. Go fucking fortnite. If you're playing today and not to play, but you'll have to play fortnite seven days a goddamn week, go play the game. Go play that. Go expand your horizon, expand your taste. I'm doing it.

Speaker 1:

I just explained to you I didn't play turn-based game, but then I played baldur's gate 3 and metaphor the demo at least, and I didn't have a problem with it. I'm glad I didn't, because then I played this and that shit. Like I said, it does so much more with the turn-based thing. It's been this. 33 is a good ass one game. It's probably my favorite game of the of the year so far. Right now it's south of midnight because I actually finished south of midnight, but I could already tell you if this game continues on the trajectory it's in and it sticks the fucking landing, when I finish it it's probably it's going to be this, it's going to be this, and I hate that I can't. I've been playing this since it came out. I said it came on april 24th. I've only got 25 hours in it. I haven't even been able to give the game the time I want to be able to play it, but I'm loving it so far. So yeah, so that was. I Just Played Expedition 33.

Speaker 1:

If you've played it, let me know what you think of the game below. If you haven't played it, give me an example of why you don't want to play it. If you don't want to play it, why don't want to play it? If you don't want to play it, why? Why? What is it about the game that's kind of turning you off or pushing you away from even just giving it, giving it a try, because I'm telling you, just give it a try, you're gonna love it. If you're a gamer, that is, and, and, honestly, if you don't want to try it, you don't want to give it and you can't provide example. Maybe you just ain't a gamer. That's all I'm saying then. Anywho, that that is.

Speaker 1:

I just played Expedition 33, uh, I love the. I'm loving the game so far. It is very fun. I can't spill about it enough positive news about it, um, but yeah, go out and try it. Go out and play it. It's a fantastic game. So anyway, thank you all so much for watching. I very much do appreciate it. If you like this, check out some of the other stuff I'll talk about. Like I mentioned, I got shows. I got some movies I've talked about.

Speaker 1:

This is our first game one, um, because, uh, the way I'm doing it now, I didn't do it when I was doing the in-depth reviews either, but it was just. It was harder to do the story stuff because I was going over the story as a whole without finishing the game, but now that we don't really focus on that. I'm going to try to at least get, maybe like halfway through. I got a new idea I think I might start doing for game playthroughs as well. I think we might. I think we're going to focus, I think we're going to go away from full game playthroughs like I have on the channel so far. I got an idea.

Speaker 1:

I'm probably going to test it out with Death Stranding 2. It just came out, but I'm probably not going to get it until sometime in July because I'm super backed up with games right now. So I'm probably not going to get it until next month At least, once I finish out the Midnight. I'm nearly done with Dragon Age Origins. I want to get further through this. I probably want to finish this before I start something else, because I'm also playing Doom Dark Age. I kind of missed, I might even. I probably want to finish this before I start something else, cause I'm also playing like doom dark age. I kind of missed the window to do it with that. But we, we, we might do a small prototype one with that one. But we'll have, we'll have to see.

Speaker 1:

But yeah, so Death Stranding 2, it might be the first time we try to do our new way. We're going to do it, which I think I'm going to do it. I'm going to do it, which I think I'm going to do it. I'm going to have the intro of the game. I might play, like the first two, three hours. We upload that whole video and then, once I get halfway through the game we'll do this then I just play while I talk about my general feelings on the game as I'm playing it so far, and then, once we finish the game, we'll probably have me playing the whole finale and then I get my full thoughts on the game once we get to the end, and that'll kind of be the way we go through a full video games life. So that way we won't have full video game walkthroughs, and I'll incorporate the I just played stuff with the gameplay stuff. I think that might be a better way of doing it. So we'll have to see.

Speaker 1:

Like I said, death journey 2 might be the first one we might do something for. For Doom, dark Age we might try with this too. I might post my thoughts once I get to the end of the game. I might post my thoughts on it. Like that too. I'll show me playing the ending and then I'll get my thoughts on it and that might be how we do Doom Dark, age 2. We'll see how those videos do. So. Yeah, so I've held y'all for enough. So thank you all so much for watching. I very much appreciate it. Always remember to stay watching, to stay playing and stay awesome and, most importantly, to stay safe out there. So until next time, everybody. I will see you all later. Good bye.